
Szilard Hadobas/Silard Hadobash/
SZILARD HADOBAS
CV
Work
experience
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Character Animator - Freelance
2014 - present
As the owner of my company I do outsourcing for Kecsmemétfilm Ltd. I was working on various animated TV series, including the whole animation of a Four-square Round Forest and an Urban Legends episode.
Technical Artist/Animator - Crytek
2008 - 2014
I was working on several titles like The Collectables, Fibble tablet games, Ryse (as Codename Kingdoms) Xbox One and Crysis Warhead PC games. My responsibilities were character rigging, exporting, mocap pipeline engineering and R&D support. As animator I was working with mocap mostly.
Technical Artist/Character Animator - Aenima CGS
2006 - 2007
I was a part of a small team who created Egon and Dönci, the first Hungarian CG feature film. As technical artist, I was doing automatization, rigging, lighting, camera, animation tool development and also grid, particle and rigid body simulations. As animator I animated one of the main characters over the production.
Education
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ANIMATIONMENTOR.COM
2012 - 2013
Advanced Studies of Character Animation.
EÖTVÖS LORÁND SCIENCE UNIVERSITY, BUDAPEST
2003 - 2009
Computer Sciences Bsc. (Implementation of Procedural Animation System in Microsoft Visual C# XNA2 Environment)
EÖTVÖS LORÁND SCIENCE UNIVERSITY, BUDAPEST
1998 - 2008
Physics Msc. (Development of Electrontomographic Methods)
Skills
Character Animation
Scripting, Tool Development
Character Rigging
Physics/Particle Simulation
Film editing
Software
3DStudio Max
Maya
Motion Builder
Sony Vegas
Photoshop