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SZILARD HADOBAS

 

CV

Work

experience

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Character Animator - Freelance

2014 - present



As the owner of my company I do outsourcing for Kecsmemétfilm Ltd. I was working on various animated TV series, including the whole animation of a Four-square Round Forest and an Urban Legends episode. 

 

 

Technical Artist/Animator - Crytek

2008 - 2014



I was working on several titles like The Collectables, Fibble tablet games, Ryse (as Codename Kingdoms) Xbox One and Crysis Warhead PC games. My responsibilities were character rigging, exporting, mocap pipeline engineering and R&D support. As animator I was working with mocap mostly.

 

 

Technical Artist/Character Animator - Aenima CGS

2006 - 2007



I was a part of a small team who created Egon and Dönci, the first Hungarian CG feature film. As technical artist, I was doing automatization, rigging, lighting, camera, animation tool development and also grid, particle and rigid body simulations. As animator I animated one of the main characters over the production.

Education

***
ANIMATIONMENTOR.COM

2012 - 2013

Advanced Studies of Character Animation.

 

EÖTVÖS LORÁND SCIENCE UNIVERSITY, BUDAPEST

2003 - 2009

Computer Sciences Bsc. (Implementation of Procedural Animation System in Microsoft Visual C# XNA2 Environment)

 

EÖTVÖS LORÁND SCIENCE UNIVERSITY, BUDAPEST

1998 - 2008

Physics Msc. (Development of Electrontomographic Methods)

Skills

Character Animation

Scripting, Tool Development
Character Rigging

Physics/Particle Simulation

Film editing


 

Software

3DStudio Max

Maya

Motion Builder

Sony Vegas

Photoshop

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